A Cybersecurity Data Science Demonstrator: Machine Learning in IoT Network Security
Gotsev, Lyubomir; Dimitrova, Milena; Jekov, Boyan; Kovatcheva, Eugenia; Shoikova, Elena (Bulgaria)
ABSTRACT:
The punctilious understanding of where and how Data Science creates
a value-added in IoT network security lies in the applied experimental
session evaluating the performance of particular machine learning models
for attack detection. Results stand as a base demonstrating the benefits
of the emerging technologies integration for predicting threats issues.
Furthermore, implementing machine learning to intelligent security systems
deepens the need for a multi-disciplinary approach and data e-infrastructure
to manage the whole lifecycle (Software Engineering end-to-end, including
ML and Data DevOps).
Comparative performance analysis of the algorithms that have proven
helpful in mitigating security in IoT domains such as Support Vector
Machines, Random Forrest, Naïve Bayes, Logistic Regression, Decision
Tree is presenting. The case study is accomplished by conducting experiments
with the public available IoT-23 dataset containing labeled information
of malicious and benign IoT network traffic. The benign scenarios were
obtained from original hardware and not simulated. That allowed to be
analyzed real network behavior. As a result, models produce accurate
outputs usable to predict and detect vulnerabilities in IoT-based systems.
Besides, the lab could be multiplicate for creating business and industrial
demonstrators to present the advantages of developing intrusion detection
tools featuring machine learning algorithms.
A Hawaiian Fishpond as an Educational Interdisciplinary Nexus
Widiasih, Esther; Garrido, Xavier; Johnson, Tanner; Kupihea, Kehaulani (United States)
ABSTRACT:
Loko iʻa, or traditional Hawaiian fishponds, backed by thousands
of years of wisdom and knowledge of the kupuna (ancestors), were ecological
treasures that thrived because of their harmonious connection with the
surrounding land and water. Rather than imposing on the land, kupuna
seek to understand the relationship between tidal flows from the ocean,
the nutrients from the watershed, and the fish in the pond. As a result
of this understanding, kupuna strategically choose locations for loko
ʻia that amplify the abundance of the surrounding area. The end
product is an expanse of the sustainable food production system from
mauka (mountain) to makai (ocean). Sadly, most ancient fishponds have
been destroyed or overrun by development. Various efforts are underway
to restore the few that survive by integrating traditional knowledge
and current technology.
An example of this effort is done in a fishpond on Mokauea Island, off
the south shore of Oʻahu. Once a small holding pen for young fish
(kiʻo pua), the fishpond was enlarged in the early 1980s to the
size of a football field. Recently, temperature, dissolved oxygen, water
level, and flow rate sensors were deployed to understand basic physical
characteristics of the pond. Mathematical models were adapted to analyze
the observed data, and used to understand climate change effects.
While the modeling and the computational aspects of this work is interesting,
the emphasis of the work is on developing interdisciplinary projects
and classroom materials drawn from real world applications. As an ecologically
integrated food system, a fishpond is an excellent nexus for interdisciplinary
projects. For example, the mathematical model for dissolved oxygen level
necessitates the understanding, among others, the wind regime of the
area, sediment oxygen demand, and surface and water oxygen saturation
levels. At the heart of this work is preparing future generations by
making a connection between ancient knowledge with current technology,
data analysis, mathematical modeling. In this vein, an equitable relationship
with the indigenous knowledge keeper and the land stakeholders is the
key to the success of the project.
Agile Software Development and War Strategies
Tudose, Cǎtǎlin (Romania)
ABSTRACT:
The history of humankind offers lots of remarkable ideas and innovations
in strategy and tactics. There was no area where people showed more
inventiveness than defending themselves or attacking and conquering
others. The article evidences similarities between software development
methods and attacking and war methodologies, making extended references
to the Agile methodology and to one of the most renowned military treaties:
Sun Tzu’s The Art of War.
An Assessment of Knowledge Areas for Advanced Diploma in Engineering Using Fuzzy Analytic Hierarchy Process (FAHP)
Ilunga, Masengo (South Africa)
ABSTRACT:
This study uses Fuzzy Analytic Hierarchy Process (FAHP) technique to
assess consistency among knowledge areas of the advanced diploma in
Engineering (AdvDipEng) programme/course. This course is taught in South
African universities of technology and comprehensive universities. For
the purpose of formulating and implementing FAHP, knowledge areas are
the main criteria that an engineering programme should fulfil. Experts
and decision-makers’ opinions have a level of subjectivity, imprecision,
even some uncertainty, ambiguity, hence fuzziness. Fuzzy pairwise comparisons
are established qualitatively among criteria using triangular fuzzy
numbers (TFN1) from (1,1,1) to (9,9,9) whereas the computation of criteria
weights is carried out quantitatively through FAHP. TFNs linked to a
fuzzy distance of 1 from the crisp values are used in this study within
the scale 1 to 9 and the corresponding FAHP is noted as FAHP1. Then
the credit weight of each knowledge area is computed consistently through
the same technique. Generally, the existing knowledge area credit weights
of the AdvDipEng were validated through FAHP1, although small differences
were observed in credit values.
Analytic Hierarchy Process (AHP) for Evaluating Knowledge Areas of Advanced Diploma in Engineering Taught in South African Universities
Ilunga, Masengo (South Africa)
ABSTRACT:
Analytic Hierarchy Process (AHP) technique is explored for measuring
consistency among knowledge areas of the advanced diploma in Engineering
(AdvDipEng) programme in South African universities of technology and
comprehensive universities. The technique subsequently enables to carry
out the credit weight of each knowledge area and compare it with its
existing weights in the programme, as set by the Engineering Council
of South Africa. In the AHP formulation, knowledge areas were approached
as main criteria inherent to any engineering programme. Pairwise comparisons
among knowledge areas were carried out consistently through AHP, which
displays both qualitative and quantitative characteristics. The results
revealed an acceptable level of consistency in the credit allocation
among knowledge areas of AdvDiplEng. Overall, AHP validated the existing
ranking order of knowledge area credits, however showed minor discrepancies
in credit values from ECSA credit weights.
Assessing Knowledge Areas Consistency and Optimism Level for Advanced Diploma in Engineering Using Fuzzy Analytic Hierarchy Process (FAHP)
Ilunga, Masengo (South Africa)
ABSTRACT:
Consistency check and optimism level are conducted among knowledge areas
of the advanced diploma in Engineering (AdvDipEng) qualification. The
Fuzzy Analytic Hierarchy Process (FAHP) model is used for the purpose
of the study. This course is part of engineering technology taught in
South African universities. Knowledge areas are used as main criteria
in the evaluation process, through FAHP. The establishment of pairwise
comparisons between criteria uses mainly qualitative fuzzy triangular
numbers (TFN) which are derived from the crisp numbers of the likert
scale 1 to 9 and are named in this study as TFN2. For convenience, these
triangular numbers are associated with FAHP2 or FAHP type 2. The TFN2
elements are considered for a fuzzy distance of 2 on the boundaries
and odd values, and a distance of 1 on the intermediate values from
crisp values. The subjectivity, uncertainty/vagueness characteristics
of pairwise comparisons in FAHP2 are coupled with the degree of optimism
from the decision-makers involved in the credit allocation for the different
knowledge areas. The weights are determined quantitatively from the
judgment matrix of fuzzy pairwise comparisons when consistency is satisfied.
The weight calculation takes into consideration of some optimism level.
The weight distribution among the knowledge areas from FAHP2 is compared
with those from the existing weights.
Creation of a Computational Model from the Perspective of the Functional-Structural Theory of Talcott Parsons – Case Study: The Emergence of the Mexican Bolero
Fernández de Velazco, Fuensanta; Carpinteyro-Lara, Eduardo; Rodríguez-Luna, Saúl (Mexico)
ABSTRACT:
In this article, we present, as an example of a case study, the emergence
of the Mexican bolero. In 1959 Parsons elaborated a systemic model of
perception of the musical act, in which the creative act of the musician
develops between the demands of his role as composer and performer and
the conditions imposed by society. This relationship also involves the
interpretation of the inherited musical culture and is related to the
composing skills of the author, the instrumental technique of the performer,
and musical intelligence. Thus, from a sociological point of view, the
identity of the Mexican bolero is understood as a product of an era,
in which both the composition and the musical performance are adapted
to their cultural environment and are part of society and its structure.
Based on Parsons' proposal for a systemic analysis of the musical act,
we create a conceptual model and develop it into a computational model,
in which we intend to measure the different variables of the musical
act system in different contexts and temporal spaces.
In the model are represented, through four modules, the four Systems:
Personal, Behavioral, Social and Cultural of the Systemic
Model of the Musical Act of Parsons. The interrelationships
between the systems are also represented, which Parsons mentioned as
internalization, learning, and socialization processes.
Discovering Patterns Across Disciplines: Cybernetics, Existentialism and Contemporary Art
Dixon, Steve (Singapore)
ABSTRACT:
Gregory Bateson observed that cybernetics is not essentially about “exchanging
information across lines of discipline, but in discovering patterns
common to many disciplines”. This paper adopts his line of thought to
join the dots between cybernetics and the philosophy of Existentialism,
and then interconnect both with contemporary art. It demonstrates that
while terminologies may differ, many of the three fields’ primary concerns
closely cohere. The world’s most ground-breaking artists are found to
apply and fuse cybernetic paradigms and Existentialist themes, from
Robert Rauschenberg and Marina Abramović to Damien Hirst, Stelarc
and Anish Kapoor.
The research offers the first detailed comparison between cybernetics
and Existentialism, and reveals surprising commonalities. Feedback loops,
circular causality and negative entropy are not only central tenets
of cybernetics, but also of Existentialism. Autonomy, autopoiesis and
interactivity equally unite both fields, and each is visionary and forward
looking in seeking radical change and transformations. Both explored
artistic endeavours, with Existentialists Jean-Paul Sartre and Albert
Camus equally renowned for their powerful novels and plays as their
philosophical works, while cybernetic art became a major phenomenon
in the 1960s following the landmark exhibition Cybernetic Serendipity:
the Computer in the Arts (1968), and influenced artistic practices
thereafter.
Education and Technology
Marzullo, Rossella (Italy)
ABSTRACT:
The aim of this paper is to explore what we know about the difficulties
of comprehension of digital texts in comparison with traditional texts
with a particular focus on new readers. The question we want to investigate
is whether the reading of an electronic text is more (or less) difficult
than that of a paper text. In the first part of the paper, the object
of the study is presented; in the second part research studies in the
field are examined through an analysis of the evidence-based literature;
in the third and final part, we try to draw some conclusions from data.
Do we read more or read less in the time of digital media? Does reading
on the screen change the way we understand meanings? And does the way
we write change? These are some of the questions that parents and teachers
ask themselves to understand what are the correct spaces and times to
leave for devices at home, at school, in free time.
Educational Technologies for Hybrid Learning Contexts: A Grid of 12 Technological Communication Tools
Manciaracina, Andrea Giuseppe (Italy)
ABSTRACT:
The mission of university goes beyond contributing to society with the
results of its research and innovation. Its scope is prompting and supporting
young people to gain new knowledge while encouraging them to consider/include
forms of social engagement. Then, it is crucial for teachers to engage
students in the learning process. Students use technology to communicate;
thus, they are more likely and comfortable to participate in a technology-driven
environment. This purpose could be pursued through the correct choice
of educational technologies within the learning environments. Communication
technologies have the potential to engage learners while also providing
motivation and support for both teaching and learning. The paper focuses
on the definition of educational technologies and on the description
of a grid of 12 technologies that were chosen based on the research
activities undertaken in a doctoral research at the Politecnico di Milano.
Subsequently, the technologies are classified through different mappings
and methodologies to produce a description and showing advantages, disadvantages,
and contexts of use. Finally, it analyses the technologies from the
point of view of 2 learning contexts, on-site and online, to help create
new hybrid learning processes.
Emergency Criminal Legislation in the Times of covid19: The Case of Albania
Leka, Adrian (Albania)
ABSTRACT:
As part of its response to Covid19, the Government of Albania enacted
emergency legislation in various areas, including amendments to the
criminal law to criminalize behavior not consistent with the anti-Covid19
measures and the rules of quarantine. This article discusses the amendments
and concludes that they [the amendment] disrupt the balance between
liberty and necessity and are far from compliant with the Constitution
of Albania and the ECHR, both substantially and because of the procedure
conducted for their enactment.
Emotion Detection by Speech and Voice Tone
Wu, Yung-Gi; Jin, Zi-En; Lin, Chia-Liang (Taiwan)
ABSTRACT:
Among all kinds of mental illnesses, emotional psychosis is very common,
and the main manifested symptoms are the three highs: unrestrained thinking,
increased behavior, high emotions, and even hurt people; or the three
lows: low mood, slow thinking, hopeless, and even passive suicide. The
former manifests as mania, while the latter manifests as depression.
This research aims to develop a negative emotion detection system to
help people to know if there is negative emotion in his mind. If detected,
system will provide further counselling or medical agencies information
to help him. Speech is the main medium of communication between people.
It contains a lot of rich emotional information. You can read other's
joy, anger, sorrow, and happy through the conversation. We analyze the
speech content and tone change in dialog to detect if he or she has
negative emotions. The negative emotions detected includes melancholy,
anxiety, sadness, fear and anger. This paper uses the clinical experience
from the psychologist consultation to form the criteria to detect the
emotion states. Meanwhile, system can record the long-term information
to observe the changes of the user's emotions. Once the system finds
serious condition, system can provide information to seek medical assistance
immediately.
Features of the Case Method Application in the Study of Disciplines Related to Information Technologies and IT Project Management
Kopishynska, Olena; Utkin, Yurii; Galych, Oleksandr; Makhmudov, Hanlar; Svitlychna, Alla; Lyashenko, Viktor (Ukraine)
ABSTRACT:
The paper shows the features of the application of the case method in
the study of the discipline of IT project management for students majoring
in the field of Information Technology. This work analyzes some of the
difficulties associated with the limited use of case studies in the
field of IT. An original solution to the problem of combining flexible
technologies for the development of the project itself on the basis
of a case study and methods of studying and applying special software
for IT project management presented by authors. The conceptual scheme
of the main stages of work with a case, interrelations and content from
an initial acquaintance, discussion in groups and acceptance of intermediate
decisions, to planning of operations, calendar planning of works and
resources was shown. However, the role of special software for visualization
of separate stages of project execution management in the MS Project
environment at all stages of the life cycle was explained. The combination
of individual analytical work of the students, acquisition of teem job
skills, the study of MS Project tools, IT project management methods
at different stages allows to achieve the planned learning outcomes
and develop interdisciplinary competencies.
Free Will: A New Formulation
Sanchis, Eric (France)
ABSTRACT:
Free will is sometimes summarised in the philosophical literature as
the subjective impression felt by an individual that he or she is the
ultimate source or cause of his or her own choices. The two most common
arguments for denying the existence of free will come from philosophy
and neuroscience. The first argument is the Consequence Argument. The
second asserts that our decisions are first made by the brain and only
then become conscious to the subject, taking away the control of the
decision. The purpose of these two arguments is to demonstrate that
an individual cannot be the source or primary cause of his or her choices.
It is shown in this work that the concepts of primary cause and primary
source are not adequate to state a solid characterisation of free will.
A new formulation of this property is proposed in which it is seen as
a three-stage decision-making process implemented by an individual to
escape his or her own real or supposed alienation. This decision-making
process is represented in the form of a computer model called the PSU
(Predictability - Suspension - Unpredictability) model. The compatibility
of this new formulation of free will with the feeling it provides and
the analysis of various situations are then discussed.
Gamification Integration and Student Motivation: Issues and Concerns
Pournaghshband, Hassan; O'Dowd, Sean (United States)
ABSTRACT:
Among major challenges that today’s educator faces is how to motivate
and engage their students. Problems of different nature regarding students’
motivation have been extensively studied by researchers providing guidelines
for best practice in motivating and engaging learners in an academic
environment. In this paper, we examine gamification motivation issues
and discuss how it can be effectively integrated into the classroom
environment. We will show how different types of gamification can be
applied in a classroom environment to better motivate and engage students
in learning material. The main idea behind the gamification approach
is that it will allow students to become highly engaged in the topic,
leading to better retention and recall of the material through game-like
methodology. The promise of gamification is within the common game elements
which facilitate the capturing of the learner’s imagination as they
find the learning experience to be pleasurable throughout their coursework.
While we trust that gamification works for both, graduate and undergraduate
courses, but the nature of this motivation approach makes it a good
choice to be tailored for undergraduate students.
"Historical Path in Mathematical Games": A Didactic Laboratory Activity Dedicated to Upper Secondary School Students
Tortoriello, Francesco Saverio; Veronesi, Ilaria (Italy)
ABSTRACT:
In this work we intend to share an educational path on mathematical
games developed in the last classes of the high schools that participate
to the research-project Mathematical High School Project, a project
elaborated by the research group in mathematics education of the Department
of Mathematics of the University of Salerno (Italy) and dedicated to
scientific high school students.
In this paper we briefly describe the activity entitled “Historical
path in mathematical games” that is a didactic laboratory activity dedicated
to students of the last year of scientific high schools. The researchers
collaborated with the teachers of the schools and carried out an interdisciplinary
path on puzzles and logic games invented or reworked by important mathematicians
of the last two centuries. Through these themes that were scientific,
historical, artistic, musical, literary ones, connections have been
created thank to the presentation of texts, images, paintings, drawings,
musical and literary pieces.
Human Intelligence (HI –Nous) and Artificial Intelligence (AI) In ESP/EAP Teaching and Editing of Inter-Disciplinary Research for International Communication – Case Studies and Methods
Nikolarea, Ekaterini (Greece)
ABSTRACT:
In this study the author will present how Human Intelligence (HI – nous),
in co-operation with Artificial Intelligence (AI) – Internet can communicate
his/her knowledge and interdisciplinary research to an international
context (i.e., Erasmus exchange programs and/or international conferences).
Having over a twenty-year experience of teaching ESP/EAP at a non-English
University and over a twenty-five-year experience of editing research
papers in English, the writer will present how a nous/student/researcher/academic
can use to his/her advantage IT tools, such as electronic dictionaries,
forums and corpora. Finally, the author of this study will propose:
(a) a couple of methods, which can be applied through AI (i.e., Google
or any other search machines) so that the non-English nous/student/researcher/academic
will be certain that s/he communicates “correctly” and “appropriately”
his/her research in an international context whose primary language
of communication is English; and (b) a specific bilingual (or multilingual)
knowledge management tool (i.e. an electronic TDB: Terminological Data
Bank).
Information Security in Pandemic Times – A Discussion Paper
Scholl, Margit; Schuktomow, Regina; Gube, Stefanie (Germany)
ABSTRACT:
How important is Information Security in pandemic times? With
digital processes playing an increasing role in all areas of life, the
growing phenomenon of cybercrime includes a broad spectrum of attack
possibilities. The attackers have no regard for the pan-demic—on the
contrary, they have taken advantage of the situation and increased their
attacks. Information security is a constant concern and cannot be trained
using just one method on just one occasion. It must be assumed that
the necessary security culture in a company, in an institution, and
in an organization such as a hospital can only be achieved with the
help of continuous discursive security processes and ongoing, practical
awareness-raising measures employing an interactive mix of methods.
Here, blame must be avoided and mindfulness promoted. Major challenges
need to be overcome, especially in times of pandemic, which introduces
considerable stress into all work situations. Information security and
the pandemic situation must be understood in terms of their interaction
in order to continuously improve the security culture.
Information Systems and Technologies in Agronomy and Business: Employers' Requirements-Oriented Study in Agricultural Universities
Kopishynska, Olena; Utkin, Yurii; Lyashenko, Viktor; Barabolia, Olha; Kalashnik, Olena; Mororz, Svitlana; Kartashova, Olga (Ukraine)
ABSTRACT:
This paper describes innovative approaches to the development of an
academic course in information technologies in agronomy. The results
of an effective combination of teaching methods through solving crosscutting
situational tasks created by a group of teachers. The authors demonstrate
efficiency of introduction of modern information systems into the educational
process due to the use of discipline software provided by stakeholders
with the examples of interactive tasks in the environment of the IS
for real-time production process management. Program results are corresponds
to standards of higher education in Ukraine, to the European framework
of e-competences and were discussed with employers, which are the heads
of agricultural enterprises, representatives of agribusiness and IT
companies.
The article shows examples of motivational measures during training
and summarizes the results of cooperation between universities and business.
The relevance of the work is considering in the context of Agriculture
4.0’s current trends and studying the needs of employers and software
developers.
Interdisciplinarity as a Key Competence on Industry 4.0 Labor Market
Poszytek, Paweł (Poland)
ABSTRACT:
This abstract discusses interdisciplinarity competence, understood as
an effective use of knowledge, skills and practices from two, or more
subject areas. Interdisciplinarity is presented here in the context
of the main features of the industry 4.0 and related competences. The
discussions on the concept of competences 4.0 in the context of 4th
industrial revolution, or industry 4.0, have been being growing recently
and extensive analyses and researches have been being carried out by
experts within various scientific disciplines such as management, economy,
psychology, education, human resource, informatics and systemics. Due
to the relevance of industry 4.0 concept in relation to current socio-economic
challenges worldwide, the growing interest on the part of researchers
and the proliferation of the above-mentioned terms in literature has
formed a complicated network of patterns and relations constituting
a scientific landscape of the discussions in questions. Accordingly,
the aim of this article is to explain the contextual terminology of
these discussions, namely: industry 4.0 and competences 4.0 and discuss
the nature of interdisciplinarity as one of the key factors defining
future skills in the context of the new labor market needs.
Interdisciplinary Background Helps Communication in Pandemic: Learning Multidisciplinary Field of Biomedical Engineering (Invited Paper)
Hashimoto, Shigehiro (Japan)
ABSTRACT:
The global community has accelerated the spread of the virus. Medicine alone cannot solve the pandemic. Understanding information from specialists is not easy. Information is overflowing due to the progress of networks. Individuals are required to have the ability to sort huge information. How do you use information for your personal behavior? Following social campaign can lead to inconsistencies in individual behavior. The field of biomedical engineering is not limited to the fusion of medicine and engineering, but is a complex field including various fields: biology, informatics, etc. In the courses, students have the opportunity to learn pandemic-related techniques: air purification techniques (clean room), sterilization techniques (cell culture). Multi-disciplinary fields supply education to understand complex issues. They improve communication skills of students on global problems.
Interdisciplinarity in the Construction of a Videogame as an Intervention Tool in School Conflict
Esparza, Norma; Restrepo, Dayana; Guerrero, María C.; Hoyos, Olga (Colombia)
ABSTRACT:
The objective of this work was the creation of a video game as a tool
for prevention and intervention against school conflicts for children
fromages 9 to 12.A team of professionals in psychology, education, computer
science, art, and music achieved the construction of an innovative product,
which, through the use of multimedia, presents an adventure story that
confronts players with ethical dilemmas. As the user advances in the
game, their actions delimit a gamer profile, associated with specific
characteristics of each stage of human moral/social and cognitive development.
Historically, games have a fundamental role in the development of children,
involved in the structuring of thought and language, and in the transmission
of social norms and values in all cultures [1]. In post-industrial societies,
computer technologies have granted the creation of games on virtual
platforms, which have resulted in a highly motivating context for children
and adolescents to consolidate academic knowledge, skills and attitudes
[2].
Despite extended studies on the uses and benefits of video games in
learning, the process of building an educational video game is not sufficiently
represented in the scientific literature. The contribution of computer
science in technological programming, art in the design of interfaces,
music for the setting of the narrative, as well as the social sciences
to propose learning objectives and challenges according to the psychosocial
development of the younger players are all fundamental aspects of a
successful video game design. In the present work, computer science
covered the programming determinant for the compatibility of the game
with different devices (cellphone, computer, tablet), as well as the
technical appreciations to be taken into account within the graphic
style, in coherence with the type of platform (2D), and the Unity 3D
engine editor. The artistic design (color palette, language of shapes)
imprinted the visual style of the game, the identity of the characters,
the reward props, typography, and other various aspects of illustrations.
The composition of eight musical pieces allowed to connect the visual
environment of the game with the moods and the psychological state of
mind of the characters, and of those situations in which they were involved,
expressing tension and danger, or joy and triumph. Psychology and education
were central in the proposal of situations that favored empathetic reasoning,
perspective-taking, prosocial behavior, development of deductive and
inferential logical reasoning, problem-solving strategies, and self-regulation
of behavior [3].
The result of this collaborative work was a platform video game, rated
E10+, for educational, preventive, and diagnostic purposes. The story
takes place in a fairy world where the characters (witch, dragon, hunter,
gnomes, and vampires) are immersed in a problem that denotes difficulty
in their interpersonal relations. The player assumes the role of an
Elf who, as he/she explores the forest, becomes involved in the conflicts
of the other inhabitants. Throughout the decisions made by the player,
the system characterizes the cognitive-ethical profile of the player.
This characterization is made based on player decisions regarding the
way they use weapons, how they relate to the characters and game rules,
and whether they reach the goals of the game.
The developed game offers a tool for school counselors and teachers
for tailoring specific intervention plans for students and how they
think of and approach conflicts with other. Such work would have been
impossible to achieve from a single area of knowledge; the collaborative
production scheme allowed for the creation of a concrete product that
contributes to the social development of a community.
Interdisciplinary Trends of Digital Education in the COVID-19 Paradigm: Global Event Horizon (Invited Paper)
Makhachashvili, Rusudan; Semenist, Ivan (Ukraine)
ABSTRACT:
Transformative shifts in the knowledge economy of the XXI century, Industry 4.0 and Web 4.0 development and elaboration of networked society, emergency digitization of all social communicative spheres due to pandemic measures have imposed pressing revisions onto interdisciplinary and cross-sectorial job market demands of university level education, curriculum design and learning outcomes. The COVID-19 pandemic induced amplified digitalization measures in the higher education sphere, informed by the need to take quick comprehensive action in order to achieve the overarching result to transform educational and communicative scenarios into interdisciplinary digital, remote, and hybrid formats.
The consequent functional tasks to meet this challenge in the educational sphere worldwide are estimated as 1) to adapt the existent educational scenarios to digital, remote and hybrid formats; 2) to upgrade e-competence and digital literacy of all stakeholders of the educational process and industry; 3) to activate complex interdisciplinary skillsets, otherwise latent or underutilized in the professional interaction; 4) to introduce functional technical solutions for facilitation of formal and informal educational workflow and communication.
The findings of the comprehensive framework research project ‘TRANSITION’ disclose a wide scope of generalized theoretical and applied issues, permeating the social and educational context worldwide: global event horizon and paradigm shifts in the interdisciplinary trends of digital education in the Covid-19 timeframe and beyond; transformative changes and avenues of development of the network society and education as an interdisciplinary socio-cultural institution and industry in the digital age; global experiences, universal/generic challenges, technical advances and specific national gains in quality assurance of online and hybrid learning in the Covid-19 paradigm.
Linguistic Philosophy of Cyberspace
Makhachashvili, Rusudan; Semenist, Ivan (Ukraine)
ABSTRACT:
In the early 21st century the human mind has progressed in the methods
of reality perception. The inquiry objective is the investigation of
the innovative philosophic aspects cyberspace through the lenses of
the language development processes in the sphere of new computer technologies
and digital communication. The study design is the disclosure of cyberspace
as an ontology model and as a logosphere model. The linguistic philosophy
approach to the study of cyberspace allows to efficiently investigate
the empirical manifestation of cyberspace ontology (space and time dimensions),
the generic categories and dimensions of cyber-epistemology, to denote
existential anthropocentric character of cyberspace. Philosophical foundations
of the study of cyberspace as an integrated macro- and micro-entity
are determined by the substantive features of innovative logosphere
as a macrostructure and by the phenomenological characteristics and
properties of substrate of linguistic units of innovative cyberspace
logosphere.
Reduction of Workplace Accident Rates Using Mathematical Statistical Models
Pons Murguía, Ramón A.; Villa González Del Pino, Eulalia M. (Ecuador)
ABSTRACT:
The objective of this research was to select the best regression model
that would allow identifying the variables of the Occupational Health
and Safety Systems, which have a greater impact on the occurrence of
accidents, to project programs of improvements in order to reduce accident
occurrence rates.
The research was conducted with a sample of 24 small and medium-sized
Ecuadorian companies. The causal factors to be investigated were Occupational
Health Management, Occupational Risk Prevention Management, Management
of Natural Hazards / Anthropic Risks and Document Management. The mathematical
models subjected to analysis to determine the relationship between the
causal factors and the number of accidents were the Poisson, Negative
Binomial and Logistics Regression models. STATGRAPHICS Statistical Software
was used to determine the model with the best goodness of fit. Statistical
inference was made by comparing Poisson, negative binomial and logistic
regression models, the latter being the one that presented the best
fit. The application of the designed intervention plans made it possible
the observation of improvements in the performance of these systems,
which was evidenced by a significant reduction in accident rates.
Re-Envisioning a Computer Science Curriculum
Leune, Kees; Petrilli, Jr., Salvatore (United States)
ABSTRACT:
We have engaged in a significant restructuring of our computer science
curriculum. This paper describes the process that we followed, and illustrates
the generalizable approach through a case study. We also demonstrate
that the revision had several positive outcomes that went beyond our
expectation. The case study describes a computer science computer program
revision that set goals to ensure long-term viability of the program,
content alignment with labor market expectations, reasonable alignment
with accreditation standards, as well as student success, diversity,
and retention. The study demonstrated an increased ability for students
to personalize their educational experience, which leads to more a clearly
identifiable program and to an improved value-proposition and how the
process resulted in the creation of a one-credit orientation seminar
that contributes to increased student retention and enhances diversity
to the major.
Resilience Profiles Associated with Social Support and Engagement for Overcoming Academic Obstacles in Undergraduate Education
Restrepo Cervantes, Dayana; Marenco-Escuderos, Ailed Daniela; Rambal Rivaldo, Laura Isabel (Colombia)
ABSTRACT:
Entering college is considered a milestone in human development given
that it involves life changes related to the acquisition of considerable
independence at an early age, incursions into new roles in the community,
demanding study conditions, and the reorganization of personal support
networks. While most individuals take advantage of the university years
to develop work related and social skills, a significant number of students
encounter greater challenges adapting to the new environment, and for
them the university conditions result in a source of clinical discomfort
highly detrimental to their mental health, reflected in poor academic
performance, isolation, and student desertion [1].
The main objective of this work was to explore the configuration of
those elements that allow students to better adapt to university environments
and to persist even in the presence of difficulties. We focused our
analysis on personal and social factors as interrelated resources that
enable adaptation. First, we explored the resilience of university students
as the ability to respond to obstacles with a positive view of the environment,
of others and of one’s own abilities to cope with stressors. Secondly,
we reviewed the level of engagement that drives young people to concentrate
their energies on academic activities and thirdly, as the university
context is a context of social interaction, it was necessary to investigate
the role of peers, and friends as the closesupport system that facilitates
the overcoming of personal and academic difficulties.
The sample consisted of 371 first-year undergraduate students (58% female),
from low socioeconomic status, enrolled in public universities in the
Caribbean region of Colombia. The methodological approach was based
on a cluster analysis, in which, using the hierarchical agglomerative
method, groups were extracted according to their similar characteristics
of resilience in 12 dimensions evaluated by the SV-RES scale [2]. The
grouping of subjects into clusters allowed us to observe how each group
manifested a particular style of resilience, and subsequent analyses
of variance reported how each style was associated with engagement,
and with a particular constitution of personal support networks, assessed
respectively with the UWES-S scale [3] and from a square matrix of reticular
data on the social networks of each participant [4].
The results showed four profiles of students, characterized by: a) low
resilience, high engagement, and strong support networks; b) resilience
with low engagement, and dispersed support networks; c) resilience with
high autonomy, intermediate levels of engagement, and weak support networks;
and d) resilience, high engagement, and strong social support networks.
The first larger group was constituted mainly by women while the last
three groups had a higher proportion of men with resilient styles but
different characteristics in engagement and social support. Our results
evidenced important gender differences in the distribution of resilient
styles. A greater proportion of women presented low levels of resilience;
however, a high engagement and strong peer support networks were the
conditions most related to overcoming problems associated to the academic
life. To a lesser extent, strongly defined resilience profiles were
common; these were observed mainly among men, who expressed greater
confidence than women in their internal resources to face adversities.
It is concluded that the results might point to cultural aspects from
the Caribbean region, where social networks are of great importance
for daily functioning, and traditional gender identities are maintained.
Such identities entail men perceiving themselves as strong, and women
perceiving themselves as less resilient and therefore resorting to social
support.
The 4.0 Competences as Facilitators in the Realization, Management and Sustainability of Erasmus+ Projects in the Times of COVID-19 Pandemic
Poszytek, Paweł; Fila, Jadwiga; Jeżowski, Mateusz (Poland)
ABSTRACT:
This article discusses the research on the role of 4.0 competences in
the implementation of projects under Erasmus+ Programme – the European
Union initiative for education, training youth and sport (2014-2020).
The Block Algorithm Speed-up Computation of Aircrafts Mathematical Model and Simulation on CUDA Architecture
Kvasnica, Peter (Slovakia)
ABSTRACT:
The general-purpose graphics processing units as inexpensive arithmetic-processing
units bring a relevant amount of computing power to desktop personal
computers. The paper discusses exploitation of graphics processing unit
features, computation time of a parallel method of implementation and
improved simulation of a continuous mathematical model of aircraft motion
in a flying simulator. The mathematical model design is adopted to the
architecture of a graphic accelerator. The use and application of a
modelling method and design on parallel graphics processing unit architecture
determine a structure of a mathematical model used in a flying simulator.
The efficiency is demonstrated by the results achieved in the simulation
on two-parameter control of a mathematical model of aircraft motion.
Results of a mathematical model of aircraft motion designed in this
way show very high-speed computing and confirm efficiency of such a
structure of a mathematical model for a designed simulator system.
The Effect of Financial Rent on Top 1% Income Ratio in Advanced Economies: An Evidence from Panel VAR Analysis
Siddique, Md Abu Bakkar (Japan)
ABSTRACT:
This study investigates the association between the financial rent and
the top income in OECD economies. It explains the response of the top
1% income to financial rent using an impulse response function and describes
its variation by decomposition analysis. Employing a panel vector autoregression
model, we find that the top 1% income increases in response to rent
shock. It implies that rent, measured as an excess profit and lower
competition, has a significantly positive effect on the top 1% income
concentration. Evidence shows that an excess profit is positively associated
with monopolistic competition and asset concentration in the banking
industry. Competition reduces the top income concentration. Our results
suggest that an accumulation of income by a small group is detrimental
to overall growth.
Towards a Framework for Assessing Cybersecurity Risks in Internet of Things (IOT) Devices
Qiao, Zhilei; Julio C., Rivera (United States)
ABSTRACT:
The term Internet of Things (IoT) refers to a broad class of devices
used by business entities as well as consumers to provide or consume
a broad array of services. All these devices share their need to connect
to the internet to deliver their native functionality. This connection
requirement exposes the devices to the cybersecurity threats found on
the internet. Existing literature on IoT cybersecurity solution models
has shown that different technologies, such as communication technologies,
mobile-app based authorization framework, graph-theoretic approach or
block-chain technologies, have been majorly proposed to solve IoT security
issues. However, these studies only focus on some specific IoT security
issues like data theft or security issues on some specific layer across
the whole IoT architecture. Therefore, there is a lack of systematic
framework to solve IoT cybersecurity issues. This paper presents a framework
for assessing such risks. In the qualitative analysis results, the device
threats seem more severe than data confidentiality and privacy issues.
This surprising finding highlight the significances of security taxonomy
because both two issues are based on different technical requirements.
Our study has important managerial and practical implications for users,
managers and policy makers.
Towards Modeling Semi-Automatic Ontology Based on Natural Language Processing
Carvalho, Mateus; Hayashi, Victor; Pinna, Felipe; Marquesone, Rosangela; Néto, João; Ruggiero, Wilson (Brazil)
ABSTRACT:
Knowledge Engineering can support intelligent systems queries in specific
domains. For example, customer queries in the banking sector can be
supported by ontologies representing particular domain knowledge. However,
manual construction of such ontologies may be a time-consuming process.
This paper presents a semi-automatic ontology development approach based
on natural language descriptions in Brazilian Portuguese. The method
integrates Natural Language Processing tools to obtain RDF triples from
texts and uses these triples to build ontologies with specialist support.
The use cases for investments, banking services (e.g., account opening),
and the comparison with manual process show the proposed method's capability
to reduce manual labor in the ontology development process. Our approach
further extends literature RDF triples identification with Brazilian
Portuguese syntactic analysis to identify more than one triple in each
phrase.